PC Gamer (US Edition) October 2020

PC Gamer brings you in-depth previews, exclusive feature stories, and the most hard-hitting reviews every month in the world’s best-selling PC games magazine! Every month you’ll get the inside scoop on the most exciting games in every genre from first-person shooters to MMORPGs and cutting-edge games from independent developers, along with detailed strategy guides, how-tos, and the latest news on mods and PC gaming hardware from the best-known authorities in PC gaming. PC Gamer helps you get the most out of the most powerful gaming platform in the world.

United States
Future Publishing Ltd
kr 79,40
kr 176,55
13 Utgaver

i denne utgaven

1 min
“new, exciting, and ready to kick off loads of arguments”

Specialist in Enormous features Twitter @robinlvalentine This month Ranked everything in his flat. Top 100 unpainted Warhammer models; 50 best plastic bags; 12 Odd Socks That Will Change Your Life. This month, I had the honour of putting together my first PC Gamer Top 100. We’ve made a list that feels truly refreshed for 2020—new, exciting, and ready to kick off loads of arguments across the globe. I hope you take it as it’s intended: as a fantastic source of game recommendations, and a celebration of the industry’s best work. But it also reflects us as a team—the things we love about PC gaming, and the experiences that inform our coverage. Er, sorry your favourite game isn’t number one. ROBIN VALENTINE PRINT EDITOR robin.valentine@futurenet.com TALK TO PC GAMER Have your say! Email us at letters@pcgamer.com The PC Gamer team PHIL SAVAGE Specialist in Cat herding This month Had…

3 min

Hundreds of members of the games industry have written about their experiences with sexual assault and harassment by peers and colleagues on social media in recent weeks. In many cases, their allegations have quickly been echoed by others with similar experiences, reinforcing patterns of inappropriate behavior. These stories coincide with a similar spate of allegations of abuse in comics, pro wrestling, and other industries. A document collecting the allegations, initially shared in a Medium post titled ‘Survivor Stories of Harassment/Abuse/Assault within the gaming live-streaming industry’, now contains hundreds of accounts of abuse. While the initial accusations were made about streamers, this inspired others to come forward from across the industry. A NUMBER OF UBISOFT EMPLOYEES HAVE BEEN ACCUSED OF SEXUAL ASSAULT A number of Ubisoft employees have been accused of sexual assault, harassment,…

5 min
super collider

Most games are about one thing hitting another. A bullet and a soldier’s head; a platform and your foot; a sword and a demon’s arm; a jaw and a Shoryuken. And that means a lot of games are all about hitboxes, the invisible geometry which tells them when things collide. But while they’re ubiquitous, hitboxes also exist in a thorny tangle of hard math and soft player perception. There’s a real art to making them feel great to play with, and there’s real genius in getting them to work right, since computers are surprisingly bad at dealing with collision. The result is that different games take completely different approaches to the ways hitboxes work. In games like Monster Hunter World, your character’s hitbox pretty much matches what you see, so you can…

1 min
bad hitboxes

RYU STREET FIGHTER V When Capcom reduced the length of Ryu’s crouching medium kick they undermined classic Ryu play, and the competitive scene stopped playing him. ORNSTEIN AND SMOUGH DARK SOULS A bug causes boss hitboxes to invisibly persist in the world after you kill them. Normally it doesn’t matter, unless you fight two at once… PATHFINDER APEX LEGENDS Pathfinder’s hitbox was originally larger than his body, making him the easiest character to hit. After fixes, his thin legs made him seem one of the hardest. NERGIGANTE MONSTER HUNTER WORLD Nergigante’s palm-slam attack can flummox newcomers who don’t know that when its arm is damaged, it grows spikes which make the hitbox bigger.…

4 min
pub launch

There’s an England beyond Piccadilly Circus and the thatched roofs of Everybody’s Gone to the Rapture. A country where the residents wear tracksuit pants rather than tweed, and drink their coffee from enormous Sports Direct mugs. Where unfortunate nicknames stick for life and neighbors gossip about the local soak. That’s the England that Greg Pryjmachuk knew, and sought to recreate in Landlord’s Super. “These towns are at the mercy of global actions,” he says. “I worked in my town’s concrete industry up until 2008 when the economy made it go kaput. There was a guy in my local boxing gym who was a real talent, but got into a car accident, and the corrective surgery for his leg couldn’t be done through the NHS. There’s a real prison of poverty to…

5 min
war without end

INFINITY WARD BALANCED THIS HELLISH GAME OF CHANCE WITH A SOMBRE TONE There have been two Infinity Wards. The first invented Call of Duty; the second saved it from diminishing returns. In the middle was a cataclysmic event in game development, one that played out in public and left a world-famous studio forever changed. The origin point of Call of Duty, when you get down to it, was actually Medal of Honor: Allied Assault. While still under the auspices of a company named 2015 Games, the nascent Infinity Ward team established a new paradigm for first-person shooters. Where FPS protagonists in the preceding decade had been unstoppable steam trains let off the rails, Allied Assault’s Lt Mike Powell was unnervingly human—all too vulnerable to machine-gun nests and mortar fire, which seemed to rip…