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3D World

3D World April 2020

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Monthly
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13 Issues

in this issue

2 min.
editor’s welcome

SAVE UP TO 67% on your bundle subscription when you double up! – turn to page 28 If you couldn’t guess from our glorious cover art, this issue we kick things off with a look at the perennial favourite topic of robots for our lead feature. I don’t know a 3D artist who hasn’t modelled some mecha at some point or another, and there’s such a diversity in style that we thought it was high time to investigate the art, artists and the genre itself. It seems like every issue there is at least one beautifully constructed VFX-heavy movie to dissect, but this issue we take a look at The Aeronauts which, with its period drama look and feel, isn’t an obvious choice. Read on however to discover some of the fantastic…

5 min.
the gallery

PLUTONIUM GAS STATION ARTIST Anna Zelensky SOFTWARE Blender, Photoshop Anna Zelensky has been studying 3D art for the past three months, having spent the last two years working exclusively in 2D. At the moment Zelensky devotes her time to studying English and enhancing her 3D skill set. This neon-soaked image is one of her first complete works and took just four days to complete. This image was made as part of the Polygon Runway course by Roman Klco. A fairly straightforward workflow brought it to life, beginning with a series of sketches that figured out large and medium shapes. “I then created large cubes in Blender and decided where to put them and what piece will come next,” says Zelensky, “then I moved on to smaller shapes before clarifying the details.” The process was not without…

10 min.
rise of the robot

Robots have been an enduring presence in the 3D art community for decades, with creatives constantly looking to put their own stamp on the sci-fi concept. From androids to mech suits, household droids to war machines, artists’ portfolios are awash with mechanical marvels. Just what is it about robots that keeps 3D artists coming back? And how do different artists approach the subject? 3D World has gathered some of the very best bot builders to tell us just that. Steve Talkowski, a character designer, 3D modeller and VR artist based in Los Angeles, has his own ideas about the enduring appeal of robots in CG circles. “They are a fun way to anthropomorphise the continual progress of technology and AI,” he tells 3D World. As technology advances in the real world,…

1 min.
modelling a robot

01 DO YOUR RESEARCH Immerse yourself in the world of robots, sci-fi, cyberpunk, etc. Understand how robots are used or perceived and how they would fit into our society. Researching movies, video games, comics and art is a great way of gaining inspiration and seeing what’s out there. 02 CREATE A SOLID STORYLINE Make sure that you think up a strong purpose, identity and story for your robot. This will give you enough material to work with when modelling the robot, as well as creating the background and working on final finishes. 03 CONSIDER DESIGN STYLE/MATERIALS Consider the look of your robot, the shape of the head and body – are you going for a boxy, angled look? Or a smooth, round look? The style will also influence the materials you use to texture your…

1 min.
texturing machines

01 USE MESH MAPS Mesh maps like ambient occlusion, cavity and position are essential – you can’t do something specific and realistic without the use of these maps when creating mixing masks. 02 NOISE MASKS Dirt, scratches and humidity maps are all important as they are the essence of a good texture. Do not use procedural noise masks for everything, use different for different parts. 03 PHOTOSHOP TRICKS Match Color is a wonder that will help you balance and harmonise all your textures with the same spectrum of colour and luminance. Reducing the noise to a force of 5 and the rest to 0 will help you to stylise textures that are too noisy without blurring them. 04 PAY ATTENTION TO DETAILS No realistic material lacks dirt or micro roughness. Each material, each piece of dirt, each…

1 min.
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SAVE UP TO 67% WHEN YOU DOUBLE YOUR SUBSCRIPTION! Save up to 28% Option 1: Annual print subscription, £65* • 13 issues of the 3D World print edition• No-hassle delivery• Never miss an issue Save up to 58% Option 2: Annual print + digital subscription, £75* • 13 issues of the 3D World print edition• Instant access to digital edition via your iOS or Android device• No-hassle delivery• Never miss an issue Save up to 67% Option 3: DOUBLE UP! Annual print + digital subscription, £120* • 13 issues of both the 3D World and ImagineFX print editions• Instant access to digital editions• Gain insights from industry-leading 2D and 3D artists SUBSCRIBE AND SAVE BY VISITING: MYFAVOURITEMAGAZINES.CO.UK/TDW/DBUNDLE Offer available to new subscribers worldwide! *Terms & conditions This offer is available to all-new subscribers. Double-up saving will be automatically applied at checkout. Subscriber…