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Retro Gamer

Retro Gamer

No. 218
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Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.

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Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Monthly
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$57.15
13 Issues

in this issue

2 min.
the retrobates

DARRAN JONES I think it has to be Super Mario 64 as it revolutionised platformers and 3D gaming in general. Expertise: Juggling a gorgeous wife, two beautiful girls, a SNES-loving cousin and an award-winning mag, all under one roof! Currently playing: Lonely Mountains: Downhill Favourite game of all time: Strider ANDY SALTER Say ‘Unreal’ to a kid these days and they reply “the engine behind Fortnite?”. While iD’s Quake III had the looks, Unreal Tournament was the better game, offering more variety in the weapons and game modes. Expertise: Modding games, no ‘vanilla’ versions for me, thanks! Currently playing: M&B2: Bannerlord Favourite game of all time: Rome: Total War GRAEME MASON Definitely Resident Evil - it changed gaming forever for me and defined how games were becoming more immersive and complex. Expertise: Adjusting the tape azimuth with a screwdriver Currently playing: Dead Space…

1 min.
loading…

Well this is rather lovely. It’s now been 200 issues since Retro Gamer was resurrected after the closure of Live Publishing and I’ve been fortunate enough to oversee every one of them. I’ve worked on Retro Gamer for over 15 years and during that time we’ve covered a vast amount of classic games and spoken to countless developers, many of who defined my childhood, as I’m sure they did yours. While I’m too old to be a child of the Nineties, I certainly have fond memories of the decade, as it was arguably one of the most transformative that the games industry went through. Just think about it. You had the Spectrum, C64 and other 8-bit systems at the decade’s start, while the mid-Nineties introduced the 3D era and Sega even…

5 min.
two rare discoveries

Rare has been making games for nearly 40 years and during that time a number of fabled projects never came to be. In the early days, when the Twycross-based company was known as Ultimate Play The Game, Mire Mare, Sabreman’s next planned adventure for 8-bit systems, was mentioned in various Sabreman games but never released. Other Rare projects that never saw the light of day included Sabreman Stampede, a remake of the cancelled Donkey Kong Racing, and a sequel to Conker’s Bad Fur Day. Perhaps the only game to match the mythical status of Mire Mare was Rare’s Xbox 360 remaster of GoldenEye 007, which was originally revealed in a 2008 issue of Xbox World 360 and was apparently two months from completion when the game was stalled. We no longer…

3 min.
20 goto 10

I give up. Ever since I started writing for Retro Gamer I’ve had an idea of doing a column that was written in BASIC, like a type-in programme from an old computer mag. The thing is, I can’t remember BASIC. Sure, I can do the classic: 10 PRINT “IAIN IS SKILLZ;20 GOTO 10 But so what? Although I do have to point out the addition of the semi colon, simple but effective. However, I cannot remember anything else. This may seem unsurprising to you, but I used to be wicked at BASIC. When I was ten or so, it was very common to be dumped off in the computer department of Boots or Smiths (although the staff at Smiths had less patience then the pharmacist) while mum went shopping for two or…

3 min.
a force for good

Did… did videogames sort of save the world over the past year? Alright, I know… videogames didn’t get rid of COVID-19. Vaccines, social distancing, blah blah. But did videogames, at the very least, demonstrate to the wider world – finally – that they can be a force for good? That they could actually be beneficial to our mental and emotional wellbeing? Ever since I first started playing videogames, they were viewed as a sort of cult thing. A bit scary and strange, and dangerous. I grew up in the age of ‘videogame nasty’ headlines, warnings about games triggering seizures and excessive violence that was going to corrupt youthful minds. “Even in the days before we could get online, I’d go and see friends to watch them play some new game they had” Rarely…

6 min.
restoring the past

A lot of readers loved our Monkey Island cover from issue 212, so it made perfect sense to talk to the person behind it. While Steve Purcell painted the original art for LucasArts back in the day, graphic artist Jan Hofmeister is responsible for the incredible restoration work that adorns our cover (check out his other restoration projects at poster.mixnmojo.com) Here he tells us the painstaking process behind restoring classic pieces of art to their original glory. How did you become interested in LucasArts adventures? One of my earliest gaming memories is seeing Maniac Mansion on my uncle’s C64. Years later one of the first games I saw running on a PC was the EGA version of The Secret Of Monkey Island, and it totally blew my mind. During my teenage years…