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PC Gamer (US Edition)PC Gamer (US Edition)

PC Gamer (US Edition)

April 2019

PC Gamer brings you in-depth previews, exclusive feature stories, and the most hard-hitting reviews every month in the world’s best-selling PC games magazine! Every month you’ll get the inside scoop on the most exciting games in every genre from first-person shooters to MMORPGs and cutting-edge games from independent developers, along with detailed strategy guides, how-tos, and the latest news on mods and PC gaming hardware from the best-known authorities in PC gaming. PC Gamer helps you get the most out of the most powerful gaming platform in the world.

United States
Future Publishing Limited US
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13 Issues


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“pc gamers love them some tactical warfare”

The reason we keep putting Total War games on our cover is because it’s a series of constant reinvention. While each features tactical battles and strategic diplomacy, the key differences add up to something distinct. Three Kingdoms might be the most original Total War to date.Recently I received an email expressing disappointment at our lack of Early Access coverage. The result is this issue’s feature. If you’ve got thoughts about areas of PC gaming we should be giving more pages to, get in touch.phil.savage@futurenet.comPHIL SAVAGESpecialist inWar correspondentTwitter@OctaederThis monthReported from the frontlines of Avalanche’s war against a boring post-apocalypse.TALK TO PC GAMERHave your say! Email us at letters@pcgamer.com ■…

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the pc gamer team

TOM SENIORSpecialist inOnly warThis monthAfter being deployed to Horsham to see Total War, returned home and played some Warhammer.ANDY KELLYSpecialist inFlame warsThis monthQuizzed Black Mirror creator Charlie Brooker. It wasn’t so much a war of words as just a nice chat.PHILIPPA WARRSpecialist inName: WarrThis monthWas drafted into a war against the sea by Early Access Atlas. Discover who won in this issue.STEVEN MESSNERSpecialist inPeace (he’s Canadian)This monthLost a war against ooze, as detailed in his Early Access feature entry on Caves of Qud. ■…

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bungie cuts the cord

Bungie kicked off 2019 with news that it is ending its publishing relationship with Activision eight years into the decade-long arrangement. Bungie always held the IP rights to the Destiny franchise, but Activision will transfer the publishing rights, leaving its fate entirely in the hands of its developers. But what does that actually mean for Destiny?Well, right now it just means an optimistic subreddit. After all, Activision so easily falls into the role of evil corporate overlord (in no small part due to earnings call banter like, “While Forsaken is a high-quality expansion, with strong engagement and new modes of play, it did not achieve our commercial expectations, and there is still work to do to fully re-engage the core Destiny fanbase”).It’s thus easy to see Bungie as the opposite:…

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the sound of games

When you pilot a yacht in Just Cause 3, you don’t think about the sound of the engine—at least consciously. Your brain acknowledges that, yes, this sounds like you’re behind the wheel of a yacht, and the illusion is created. But recording the sound of that boat’s rumbling engines, and the roar of the ocean as it moves through it, involved a real 60-foot yacht, a man named Watson Wu, multiple microphones and a lot of puke.“For the onboard yacht sounds, multiple microphones were rigged at the front, the side, in the engine room, and at the helm and rear,” says Wu, a sound designer and field recordist who works in TV, film and videogames. “We had to leave the engine room door open to capture the audio, so I…

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kitted out

PORTABLE RECORDERWu carries a high quality portable recorder for whenever he hears an interesting sound.GAFFER TAPEBeing a field recordist involves a lot of taping microphones to things, so Wu always has a few rolls of this to hand.HYDROPHONESDesigners love underwater levels, which is where these specialist underwater microphones come in handy.FOLDING CHAIRWu’s job takes him to some isolated places, and having a chair to hand is essential for long recording sessions. ■…

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little boys’ room

1 FORT-LESSThe room didn’t always have its distinctive opposing forts. Instead it was a ‘T’ shaped space—two lofted bunk beds joined by a single set of stairs between them. The forts idea came around the same time as Calvin’s death by swingset story.2 LOW ENTRYCrawling into the room, you can only see Calvin’s side—a ten-year-old’s room. “The player gets an immediate read of ‘kids room’—but when they stand and turn and see Sam’s liquor and cigarettes and camera tripod, it’s a surprise,” says Bell.3 MOVING ONLittle touches make it clear Sam outlived Calvin. Sam’s height marking on the door leave Calvin’s behind, Sam’s fort bridge has been taken down and the fort itself is used for box storage. Sam also has the aforementioned liquor and cigarettes.4 SPACE RACECalvin’s love of…