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 / Tech & Gaming
PC Gamer (US Edition)

PC Gamer (US Edition) August 2019

PC Gamer brings you in-depth previews, exclusive feature stories, and the most hard-hitting reviews every month in the world’s best-selling PC games magazine! Every month you’ll get the inside scoop on the most exciting games in every genre from first-person shooters to MMORPGs and cutting-edge games from independent developers, along with detailed strategy guides, how-tos, and the latest news on mods and PC gaming hardware from the best-known authorities in PC gaming. PC Gamer helps you get the most out of the most powerful gaming platform in the world.

United States
Future Publishing Limited US
Read More
13 Issues


1 min.
“borderlands 3’s biggest achievement is its combat”

Whenever we publish our annual Top 100 list, we always get asked one question: Where’s Borderlands 2? The truth is, for everything it does so well, it’s just not one of the best shooters on PC. Its sequel, though? It could be. Based on what I’ve played, Borderlands 3’s biggest achievement is its combat, which feels more fluid, exciting, and impactful than its predecessors. Find out more on page 36. Also inside is our massive review of Total War: Three Kingdoms. You’ll find that on page 56. EDITOR phil.savage@futurenet.com PHIL SAVAGE Specialist in Guns Twitter @Octaeder This month Endured much Claptrap to bring you this month’s cover feature. TALK TO PC GAMER Have your say! Email us at letters@pcgamer.com…

1 min.
the pc gamer team

ANDY KELLY Specialist in Cops This month Became well acquainted with a police station (specifically the one from Resident Evil 2). PHIL IWANIUK Specialist in Gains This month Tried to improve his K:D ratio through a strict diet of RGB and esports branded gear. JEREMY PEEL Specialist in Orcs This month Sacrificed many thousands of orcs in memory of a dying free-to-play game. MALINDY HETFELD Specialist in Pirates This month Was diagnosed with an obsession to Curse of Monkey Island. The treatment? A Reinstall.…

1 min.
pc gamer

EDITORIAL Global Editor in Chief Evan Lahti Editor in Chief Samuel Roberts Editor Phil Savage Deputy Editor Malindy Hetfeld Art Editor John Strike Production Editor Tim Empey Web Editor Tom Senior Section Editor Andy Kelly News Editor Fraser Brown CONTRIBUTORS Writing Alan Bradley, Joe Donnelly, Matt Elliott, Tom Hatfield, Phil Iwaniuk, Rick Lane, Chris Livingston, Jody Macgregor, Lauren Morton, Xalavier Nelson Jr., Lewis Packwood, Jeremy Peel, Tom Sykes, Philippa Warr, Robert Zak BUSINESS US Marketing & Strategic Partnerships: Stacy Gaines, stacy.gaines@futurenet.com US Chief Revenue Officer: Luke Edson, luke.edson@futurenet.com East Coast Account Director: Brandie Rushing, brandie.rushing@futurenet.com East Coast Account Director: Michael Plump, michael.plump@futurenet.com East Coast Account Director: Victoria Sanders, victoria.sanders@futurenet.com East Coast Account Director: Melissa Planty, melissa.planty@futurenet.com East Coast Account Director: Elizabeth Fleischman, elizabeth.fleischman@futurenet.com West Coast Account Director: Austin Park, austin.park@futurenet.com West Coast Account Director: Jack McAuliffe, jack.mcauliffe@futurenet.com Director, Client Services: Tracy Lam, tracy.lam@futurenet.com PRODUCTION Head of Production: Mark Constance Production Manager: Fran Twentyman Project Manager:…

3 min.
walkout at riot

PLAINTIFFS ALLEGE THAT THE EVERYDAY ATMOSPHERE AT RIOT HASN’T IMPROVED Following a report by Kotaku on the endemic sexism at Riot Games last August, the company announced actions to improve its culture. Several months later, a number of Riot employees filed lawsuits against their employer for gender discrimination. Riot responded by pointing out its mandatory arbitration clause, effectively blocking court proceedings. Over 150 employees left their workplace both to protest forced arbitration, a practice in which a private arbitrator settles disputes instead of a court judge, and the ongoing problems at Riot. Arbitration differs from court procedures in that they’re confidential and parties choose arbitrators themselves, which means they’re not necessarily impartial. Most importantly, arbitration rulings aren’t legally binding. Since the original Kotaku report, Riot has taken measures to combat sexism, including…

1 min.
highs & lows

HIGHS Minecraft Thanks to a huge content update, Minecraft now has villages, pandas, many new blocks, and more. Platinum Games Hinted at two new games, describing them as something that’s “never been designed before”. Ambitious! Microsoft Published charmingly old-fashioned examples of acceptable trash talk, including “get wrecked”. LOWS Randy Pitchford The Gearbox CEO is having a month on Twitter, first with a kerfuffle over microtransactions in Borderlands 3, followed by assault claims. Echo Fox Former NBA pro Rick Fox is leaving esports organization Echo Fox over an investor’s racial slur. The Sonic Movie Since Sonic looks about as bad as expected, he’s getting a redesign.…

5 min.
creating nature

You wouldn’t expect a niche hunting game to feature some of the most realistic natural environments on PC. The Hunter: Call of the Wild, developed by Avalanche, features a series of massive, gorgeous hunting reserves—from the grassy plains of Africa and the lush forests of Germany, to the frozen wilds of Siberia—and they’re all stunningly beautiful to look at. The game is developed by a small team, yet despite having a fraction of the budget of something like, say, Far Cry, its landscapes are above and beyond anything I’ve seen in any other game. And as I wandered the autumnal forests of Hirschfelden, I wondered: How did they do it? “A lot of trying and failing,” says Peppe Pihl, world designer. “Research and more research. Blood, sweat, and tears. I was born…