Tech & Gaming
PC Gamer (US Edition)

PC Gamer (US Edition) December 2019

PC Gamer brings you in-depth previews, exclusive feature stories, and the most hard-hitting reviews every month in the world’s best-selling PC games magazine! Every month you’ll get the inside scoop on the most exciting games in every genre from first-person shooters to MMORPGs and cutting-edge games from independent developers, along with detailed strategy guides, how-tos, and the latest news on mods and PC gaming hardware from the best-known authorities in PC gaming. PC Gamer helps you get the most out of the most powerful gaming platform in the world.

United States
Future Publishing Limited US
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13 Issues

In this issue

1 min.
“i’m thrilled to be taking over as pc gamer’s editor”

ROBIN VALENTINE Specialist in Being the New Guy Twitter @robinlvalentine This month Rediscovered the joy of magazine deadlines. For nearly 15 years, Creative Assembly’s strategy games were grounded only in accepted history, but now its work seems increasingly touched by the mythic. Troy embraces that new vision. It’s a chance to not only shake up the kind of stories the series can tell, but also experiment with its core action in exciting new ways. And speaking of change—hello! I’m thrilled to be taking over as PC Gamer’s editor this month, steering the magazine as it enters a new era of its own. robin.valentine@futurenet.com TALK TO PC GAMER Have your say! Email us at letters@pcgamer.com…

1 min.
the pc gamer team

ANDY KELLY Specialist in Drinking tiny, cheap German beers This month Headed to GamesCom to pick up a fresh plate of gamespreviewurst. PHIL SAVAGE Specialist in Guiding clueless new PC Gamer editors This month Offered the benefit of his hard-won wisdom, like a six foot two Yoda. TOM SENIOR Specialist in French corporate hierarchies This month Investigated the world’s flattest game studio in Bordeaux. WES FENLON Specialist in Giant floppies This month Uncovered a treasure trove of ancient Japanese relics… such as the Casablanca PC game.…

1 min.
pc gamer

FUTURE US, INC. 11 Hanover Square, 14th Floor, New York, NY 10005, USA www.futureus.com SUBSCRIBER CUSTOMER SERVICE PC Gamer Customer Care, Future Publishing, PO Box 5852, Harlan, IA 51593-1352 Website: myfavoritemagazines.com Tel: 844-779-2822 Email: contact@myfavoritemagazines.com BACK ISSUES Website: myfavoritemagazines.com Tel: +44 344 848 2852 ISSN 1470169 Brand Director Tim Clark Global Editor-in-Chief Evan Lahti PC GAMER UK Editor-in-Chief, UK Phil Savage Managing Editor Robin Valentine Online Editor, UK Tom Senior Section Editor Andy Kelly News Editor Fraser Brown Guides Editor Harry Shepherd Art Editor John Strike Production Editor Tim Empey PC GAMER US Executive Editor Tyler Wilde Senior Editor Wes Fenlon Senior Reporter Steven Messner Staff Writer James Davenport Staff Writer Chris Livingston Weekend Editor Jody Macgregor News Lead Andy Chalk Hardware Lead Bo Moore Senior Hardware Editor Jarred Walton Hardware Staff Writer Joanna Nelius CONTRIBUTORS Natalie Clayton, Matthew Elliott, Phil Iwaniuk, Luke Kemp, Rick Lane, Anthony McGlynn, Jeremy Peel, Tom Sykes, Richard Wakeling, Robert Zak PHOTOGRAPHY & ILLUSTRATION Photographer Olly Curtis Spy Illustrations David Lyttleton PRODUCTION Head of…

3 min.
telltale cheats death

What’s in a name? Less than you might think. A company called LCG Entertainment announced the return of Telltale Games to the US press this month, just under a year after the venerable adventure game studio was shut down. This new doppelganger plans to sell games from Telltale’s back catalogue and to work on new entries for some of its episodic series. “We’re still evaluating, but we definitely want to continue some of the stories,” Jamie Ottilie tells Polygon. Ottilie was CEO of a mobile developer behind licensed takes on Duck Dynasty and Power Rangers, while his business partner, Brian Waddle, marketed the Havok physics engine—the same one that’s been adding splash screens and wobbly objects to PC games for two decades. THE COMPANY IS STARTING SMALL AND HOPING TO OUTSOURCE WORK What…

1 min.
highs & lows

HIGHS Orcs Must Die 3 Robot Entertainment is back to their tower defence best with a sequel. Yakuza 7 An old April Fools gag turned out to be a stealth announcement, heralding a switch to turn-based combat. Cyberpunk 2077 CD Projekt Red has removed fixed gender options from its RPG to make it more inclusive. CS:GO Australian police arrested six Counter-Strike players after alleged match fixing. It’s a disappointing knock to esports’ credibility. Ion Fury Developer Voidpoint walked back an apology for homophobic content found in the FPS. This isn’t what ‘throwback shooter’ should mean. Nutaku The adult gaming platform wants to see even more porn games on Steam. Is that possible?…

5 min.
after the launch

After years of pre-production, pitches, and prototypes, then 25 months of solid development, Glasgow-based developer No Code finally released sci-fi adventure Observation in May, 2019. I reviewed it for PC Gamer, calling it a “stylish, understated, and subtly chilling psychological thriller”, and other critics shared my enthusiasm for the game, which sees you playing as an artificial intelligence aboard a stricken space station. That’s a long time to work on anything, and I’ve always wondered: What does releasing a game feel like? So I asked Observation’s writer/director Jon McKellan, founder of No Code and former UI designer on Alien: Isolation, about the immediate aftermath of releasing a new videogame to the world. “We were so guarded during development because we didn’t want story spoilers getting out,” he says. “Then on release day…