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PC Gamer (US Edition) January 2021

PC Gamer brings you in-depth previews, exclusive feature stories, and the most hard-hitting reviews every month in the world’s best-selling PC games magazine! Every month you’ll get the inside scoop on the most exciting games in every genre from first-person shooters to MMORPGs and cutting-edge games from independent developers, along with detailed strategy guides, how-tos, and the latest news on mods and PC gaming hardware from the best-known authorities in PC gaming. PC Gamer helps you get the most out of the most powerful gaming platform in the world.

Country:
United States
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Monthly
$8.99
$19.99
13 Issues

in this issue

1 min
“if 2020 has you craving brave new worlds, read on…”

ROBIN VALENTINE Specialist in Second contact Twitter @robinlvalentine This month Just needed his own space, OK? Considering its starting point was already an entire simulated galaxy, it’s been incredible to watch Elite Dangerous grow in the six years since launch. From planetary landings to first contact, Frontier’s additions have only gotten wilder and more ambitious over time. So when we say Odyssey is bigger than anything the studio’s done before, it speaks to how truly enormous a project it’s shaping up to be. If 2020 has you craving brave new worlds, read on to find out more… MANAGING EDITOR robin.valentine@futurenet.com TALK TO PC GAMER Have your say! Email us at letters@pcgamer.com…

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3 min
biggest boy

Call of Duty: Modern Warfare is large—so large, that you can’t even fit it on a 250GB SSD. Given the ballooning size of games, anyone with a 250GB SSD is probably going to be used to deleting stuff to make room for news games and updates, but now it looks like an upgrade might be in order. Even among today’s space hogs, Modern Warfare is a bit of an anomaly. The updates alone would make any reasonable person balk. It’s a relentlessly ravenous game that’s never content, always after more room. It’s also just a big game. There’s a massive battle royale stuffed in there, remember. It’s always been preposterously large, but it finally surpassed 200GB back in August, and it’s only continued to grow. If you’ve got anything else on your…

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1 min
highs & lows

HIGHS Mass Effect The rumored remastered collection seems more certain, with a ‘Legendary Edition’ being rated in South Korea. Final Fantasy XIV A strange red Chocobo is slaughtering players left and right. Terraria After nearly a decade of updates, Re-Logic is calling the game finally complete. Blizzard Blizzard is closing down its Versailles office and cutting hundreds of jobs. Crucible Amazon’s free-to-play shooter launched in May, quickly got kicked back into closed beta, and now it’s closing its doors for good. Nvidia RTX 3080 The RTX 3080 is unlikely to get much easier to find. Along with the 3070, Nvidia says supply will outstrip demand until 2021. LOWS…

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5 min
big time

In September, Among Us entered the all-time, record-setting peak player club on Steam. According to Steamcharts, 388,385 people played Among Us simultaneously, more than GTA V on its Steam debut. And that’s not even counting the millions on iOS and Android. How did Among Us become such a sudden phenomenon, nearly two years after it launched? So big that it became the most-streamed game on Twitch in September, and its developer cancelled plans for a sequel to keep working on it? There’s more to it than just viral Twitch popularity. A few key things made Among Us a massive hit: Free mobile apps, extremely low PC system requirements, and the Mafia. I’ll explain that last one first. The game at the heart of Among Us has actually been around for decades. Among…

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3 min
card mode

There’s a PC game with 35 million players a month that’s never talked about. It might have been your first ever single-player experience, or the game you’ve played more than any other—but its ubiquity is such that it’s simply become part of the desktop wallpaper. Its name isMicrosoft Solitaire. “It becomes background noise, and was designed to do so,” says Mike Bithell. “The main purpose of putting it into Windows was as a tutorial for mice. It’s every core mouse gesture—clicking, double-clicking, dragging and dropping.” At the beginning of October, Bithell Games released The Solitaire Conspiracy. Unaffiliated with Microsoft’s version, it builds on the classic card game with characters, powers, FMV cutscenes, and a daft espionage story about a Cyber Augmented Recon and Defence System. Yes: C.A.R.D.S. It’s not the first time a…

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6 min
call to action

PLAYED TODAY, RETURN TO CASTLE WOLFENSTEIN MARKS A CLEAR TRANSITION POINT FOR THE FPS GENRE The Gray Matter bundle is a cosmetic purchase available for 1,600 COD Points in Black Ops IIII. It’s as mundane as it sounds—you get to unlock a fancy reactive camo effect for your weapons, but ultimately it’s just another pack in a multiplayer service game. Yet it’s also a tiny tribute, to a tiny studio that exerted an invisible influence on Treyarch during the most critical period in its history. Gray Matter Interactive was the developer behind Return to Castle Wolfenstein. In the ’90s, it had made the Redneck Rampage games: Sweary, gory, and self-consciously controversial first-person shooters that achieved the highest honour of the time—impressing id Software. To Gray Matter, id entrusted BJ Blazkowicz and the daunting…

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