Tech & Gaming
HWM Singapore

HWM Singapore

March 2020

HWM Singapore is a monthly consumer technology publication covering the 3Cs of tech -- Computers, Consumer Electronics & Communications (and now Software & Games). A strong technology brand with independent editions throughout South-east Asia since 2000, HWM Singapore is known for its authoritative product comparison shootouts, analytical feature stories, benchmarked product reviews and technical walkthroughs. Feast your eyes on easy-to-read layouts, useful tips and decisive reviews, before plonking that hard-earned dollar on the best technology for you, your social circle and your home.

SPH Magazines Pte Ltd
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12 Issues

In this issue

1 min.
the end times

It would seem that February’s Note was premature. It was only the beginning of the coronavirus outbreak. Now known as COVID-19, not only has Mobile World Congress been cancelled, but just about every major tech event since then. And yet, the internet hums ever along and data must flow. In fact, it feels like it is the very fabric of our society today. The cancellation of these huge global tech shows—catastrophic little more than 5 years ago—are well-cushioned with virtual events, streamed keynotes and product launches. In the real world, everyone’s on lock down. In the digital world, it’s business as usual. Our devices are getting more powerful, connectivity faster than ever. New tech continues to be announced before the previous generation has gone mainstream, sometimes making it hard even for…

2 min.
hwm singapore

GROUP EDITOR-IN-CHIEF CAROLINE NGUI nguislc@sph.com.sg GROUP EDITOR RAYMOND GOH raygoh@sph.com.sg EDITORIAL (editorial@hardwaremag.com) Editor ZACHARY CHAN zachchan@sph.com.sg Associate Editor KENNY YEO kennyyeo@sph.com.sg Senior Tech Writer KOH WANZI wzkoh@sph.com.sg WONG KEN LUEN kenwong@sph.com.sg EDITORIAL SUPPORT Senior Manager, Administration and Editorial Support Unit JULIANA CHONG julianac@sph.com.sg Administrative Executive JASHNIJOTHIRANI NADARAJAH jrani@sph.com.sg MARKET DEVELOPMENT Managing Director GEOFF TAN tancs@sph.com.sg Directors, Partnerships & Strategy EILEEN CHIA elchia@sph.com.sg JOVARY JOSE jovaryj@sph.com.sg Head, Marketing & Circulation LIN SHAO MEI smlin@sph.com.sg Senior Manager VICKY YONG yongwmv@sph.com.sg Assistant Manager NUR KAMALIANA SULAIMAN nkliana@sph.com.sg CREATIVE Art Director JASON TAN, jasontan@sph.com.sg Chief Photographer VERONICA TAY verontay@sph.com.sg Executive Photographers FRENCHESCAR LIM frenchl@sph.com.sg TAN WEI TE tanweite@sph.com.sg Photographers DARREN CHANG darrenc@sph.com.sg VEE CHIN veechin@sph.com.sg PHYLLICIA WANG, wanglix@sph.com.sg Videographer ALICIA CHONG achong@sph.com.sg Senior administrative Executive WENDY WONG, wwong@sph.com.sg Editorial Support Executive HO MEI SAN meisanho@sph.com.sg VIDEO LAB Graphic Designer MUHAMMAD FIRDAUS MAHADI firmhdi@sph.com.sg SHERRY LEUNG suetyee@sph.com.sg DIGITAL DEVELOPMENT Director, Product and Innovation FAITH YOONG faithy@sph.com.sg Digital Marketing Manager SERENE ONG sereneo@sph.com.sg Assistant Marketing Manager TEN HUI LING tenhl@sph.com.sg Senior Marketing Executive JUSTIN CHONG cjustin@sph.com.sg MEDIA PRODUCTION MANAGEMENT Team Head ALICE CHEE siewyuen@sph.com.sg BUSINESS SOLUTIONS Tech, Comms, Media, Exhibitions MICHELLE TAN / Account Director NICHOLAS SOH /…

1 min.
topless beauty

The baby of Aston Martin’s lineup is now available with an open top. Behold, the new Aston Martin Vantage Roadster. It looks super pretty and it’s fast in many ways. Obviously, it’s going to be fast on the road. It may be rear-wheel drive, but it’ll still get from 0-100km/h in just 3.7 seconds. That’s mostly thanks to its AMGsourced 4-litre V8 which puts out 503hp and 685nm of torque. And with the roof up and enough space, you’ll see 305km/h appear on the speedometer. Its fabric roof is equally quick too. It has a Z-fold mechanism and it can lower itself in 6.7 seconds and raise itself in 6.8 seconds at speeds of up to 50km/h. Aston Martin claims this is the fastest of any convertible. Handy when it suddenly pours. The…

6 min.
communication in a virus hit world

In 2003 when SARS first hit Asia, businesses introduced travel bans to protect staff and prevent the disease from spreading to uninfected staff. At the end of 2019, Wuhan, a city in China’s Hubei province announced that it had discovered a new respiratory infectious disease, COVID-19 or what was first called the novelcoronavirus-2. As it spread globally, businesses and governments worldwide began to issue travel advisories banning work teams and individuals, especially those who had been to china recently, from mingling and possibly cross-infecting each other. As concerns and the number of infections grew, it began impacting more than just work travel. Global events like GSMA’s annual Mobile World Congress began to see companies like Amazon, LG, and Sony dropping out with the event finally being cancelled altogether. But banning travel is one thing. Businesses…

3 min.
developing the dreamlike

The Ori games take a page out of titles such as Metroidvania and Rayman. But why settle on a platformer? Daniel: For starters, the Metroidvania concept was one of our primary foundations when we started making Blind Forest, although other fantasy titles such as The Legend of Zelda did play a part in shaping the creative angle as well. As for a specific “appeal”, I guess it would have to be those in-game “Eureka!” moments when you figure out how to get past a certain roadblock. We found that it’s something really hard to replicate outside of a platformer, so here we are! What were some of the main inspirations behind Ori’s unique dreamlike art style and music? Daniel: Design-wise, the team wanted to make something that was out-of-this-world fantastic, unique and memorable.…

1 min.
no casual link between and violence

“TO BE HONEST, IT’S NOT HARD TO SEE WHY PEOPLE TEND TO ASSOCIATE VIOLENT VIDEO GAMES WITH VIOLENT BEHAVIOUR - OUR BRAINS ARE HARDWIRED TO PUT TWO AND TWO TOGETHER BY LOGIC, ESPECIALLY IF THERE’S A CAUSE-EFFECT RELATIONSHIP LIKE THIS ONE IN PLAY.” As gamers, we really can’t stress this enough. It’s been a long and weary fight for us, trying to convince the masses that playing violent video games does not automatically bring about violent behaviour. Well, good news, everyone - we finally have something to toss to people who keep demanding that we produce scientifically-backed evidence. It’s courtesy of the American Psychological Association (APA). As stated in a news release earlier in march, the APA reestablished that there is “insufficient scientific evidence to support a causal link between violent video games…