Five years later, and Half-Life: Alyx is still considered the impossibly high bar of a blockbuster VR game that no one else has come close to matching. There is one area, however, where it could stand to improve: movement. And that’s precisely where Reach aims to elevate the medium.
It’s designed very much in the vein of an Uncharted in VR – that is to say, instead of sitting through a shooting gallery or having characters getting in your face, you have full agency. But how do you do that without the issue of motion sickness? Well, if you look down you’ll see you actually have a full body, not just hands, and it even cleverly predicts the position of your legs. Believe it or not, having ‘full body awareness’…