Future Publishing Ltd

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EdgeEdge

Edge February 2019

The authority on videogame art, design and play, Edge is the must-have companion for game industry professionals, aspiring game-makers and super-committed hobbyists. Its mission is to celebrate the best in interactive entertainment today and identify the most important developments of tomorrow, providing the most trusted, in-depth editorial in the business via unparalleled access to the developers and technologies that make videogames the world’s most dynamic form of entertainment.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
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13 Issues

IN THIS ISSUE

access_time2 min.
are we in this thing alone, or are we in it together?

Exclusive subscriber editionThe theme of the 2010s in videogames has been one of separation; of the magic that can happen when developers choose their own adventures, turning their backs on big publishers and striking out on their own. Many of the biggest games of the decade have been born not in the boardroom but the bedroom, made free from corporate interference and finding success through hard work and word of mouth.Yet with the decade running down, perhaps that is changing. Maybe it’s a coincidence, but the first Edge of 2019 is characterised by the spirit of collaboration; of creatives working together to reach some higher plane, instead of standing alone. In Hype, we check in on the new game from Simogo. It is one of Edge’s favourite developers, the maker…

access_time9 min.
league of their own

You don’t hear so much talk about the so-called ‘squeezed middle’ these days. Sure, between bedrooms and blockbusters can still be a risky place to be: a no-man’s-land where mid-tier games struggle to gain traction, lacking the development and marketing budgets to compete with the big boys, and with overheads higher than indie teams who don’t need millions of sales to stay in business. And yet that niche seems to be widening. The recent spate of Japanese hits is testament to that, and as the ambitions of successful indies grow, and as high-profile developers leave major franchises to pursue smaller-scale projects, a new wave of publishers is stepping in to help these studios realise their visions.Enter Private Division. Conceived by Take Two ’s Michael Worosz and Ed Tomaszewski, the subsidiary’s…

access_time1 min.
pd cues

The publisher’s assistance goes beyond dev support, particularly for new startups. As much as anything, Murray says, it’s important to relieve the pressure on the studio, even if it’s simply asking questions to nudge them in the right direction. “Do you have a good business partner? Who’s doing payroll? Do you have a good tax accountant? We poke at them like that and say, ‘Make sure you go and find those people because this is stuff that’s going to take up energy.’ Because if you’re an artist we would rather have you making art than figuring out your taxes.” His experiences have taught him a studio needs time and space. “We try to give them the freedom to just create and be along for the ride, and then help guide…

access_time4 min.
trophy hunters

For all the talk of celebrating the year’s best, the evening was really about what is coming in 2019We are starting to understand why Sony is skipping E3 next year. Geoff Keighley’s The Game Awards project is five years old now, and has grown in stature to a point where it rivals the world’s biggest videogame event for new announcements. Prior to this year’s event, the 2019 release calendar was looking a little sparse. Now Keighley has shown his hand, what looked like a troubling transitional year at the fag-end of a generation now appears to be a cracker. In half a decade Keighley has, in effect, built a December version of E3.A key element to the show’s appeal is that it is platform-agnostic, so largely free of the marketing…

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model citizens

Amid the celebration of consumer capitalism were moments of heart. Matt Thorson’s acceptance speech for Celeste, which won Best Independent Game, was a tribute to sufferers of mental illness. The night was interspersed with a mini-documentary series, Global Gaming Citizens, shining a light on people making and playing games against the odds. Yet the biggest tug of the heartstrings came from Dominique ‘SonicFox’ McLean, who accepted an esports award in full furry get-up. “I’m black, gay and a furry – everything a Republican hates,” he said. “And the best esports player of the whole year, I guess.” ■…

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warm welcome

There’s a wonderfully inviting air to The Stillness Of The Wind. You’re put in the shoes of elderly goat farmer Talma as she goes about her daily business on her isolated homestead. Leaves blow through golden fields, where animals graze contentedly. “It was important for me to make this feel warm and welcoming, in order to create a place that people wanted to be and for the player to instantly settle in,” creator Coyan Cardenas says. Characters come and go as you tend to your farm, bringing you tidings from your family in the city. The life sim is the ideal genre to tell a more personal, intimate story, Cardenas says. “Peeking through a window to catch a glimpse of a quiet day in the life of someone, especially if…

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