EXPLOREMY LIBRARY
Tech & Gaming
Retro Gamer

Retro Gamer No. 206

Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Monthly
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13 Issues

in this issue

2 min.
the retrobates

DARRAN JONES For me, it’s probably the first encounter with the helicopter in Half-Life 2. It’s a terrifying thing to endure. Expertise: Juggling a gorgeous wife, two beautiful girls and an award-winning magazine Currently playing: Rez Favourite game of all time: Strider ANDY SALTER Mine isn’t from in-game. A friend at work came in one day and complained that he had to take his son’s PC over to a friend’s house in order to install Half-Life 2 because of Steam… and now no one thinks twice about stuff like that. Expertise: Modding games, no ‘vanilla’ versions for me, thanks! Currently playing: Kenshi… again! Favourite game of all time: Rome: Total War PAUL WALKER-EMIG I love the introductions to both games, which are both incredible and very influential. But in terms of pure fun, I loved raiding the prison in Half-life 2…

1 min.
loading…

The word ‘unprecedented’ has been thrown about a lot since we started work on this issue, but few other words are suitable for what’s going on in the world right now. These are challenging times for everyone and as a result of the new measures that are happening in the UK, Retro Gamer is having to adapt just like you are, which is why the magazine is sleeker than usual. Despite this, we’re confident that your favourite retro magazine remains what it always has been – an essential guide for anyone that loves reading and learning about classic games. If you don’t typically subscribe to the magazine then this is the perfect opportunity to do so, particularly in our current climate, and we’ve also got a fantastic digital offer available…

4 min.
reinventing the arcade racer

Few coders know racing games like Sumo Digital, and the Sheffield-based developer is currently working with Lucky Mountain Games to restyle its 2010 Kickstarter project, Racing Apex. We were able to chat to Sumo’s development director Tom Turner and Lucky Mountain Games’ creative director Trevor Ley about Hotshot Racing, their exciting new racing game that aims to recapture the brilliance of the Nineties arcade racer. What Nineties racers has Hotshot Racer been influenced by? Trevor Ley: The visual style was inspired by Virtua Racing with the bright colours and blue skies of Daytona USA. There are also slight hints of Rad Mobile. How long has Hotshot Racers been in development for? TL: Hotshot Racing started as Racing Apex back in 2010. Development was self-funded at the time so it was very slow going. [We]…

3 min.
tim skelly tribute

Retro Gamer was saddened to hear of the death of Tim Skelly, who passed away on 1 March after a long illness. “Tim was truly one of the trailblazers of videogame development,” says Jeff Lee, who worked with Tim at Gottlieb in the early Eighties. “He was not a man you failed to take notice of, possessing in equal measure style, swagger and self-assurance. He laid claim to those attributes through his keen intelligence, sharp wit and artistic sensibility.” Tim’s first involvement with the fledgling games business was in 1977, when he produced some simple games to be played on a bespoke PC in an early example of a cyber cafe in Kansas, before joining Cinematronics in Southern California. He had been given the job by Larry Rosenthal, who had produced…

3 min.
the adventure games

I was a weird kid. I’ve pretty much accepted that now. Honestly, I think I knew it back in the day. I always preferred my own company, I would make up strange games and languages, and would often hide if my friends came knocking for me on my front door. Looking back, I can understand most of my behaviour as a child and feel a lot of affection for that kid. Recently however, I’ve found myself questioning something I used to be obsessed with. Text-based adventures. I would play them a lot. Madness And The Minotaur, Twin Kingdom Valley and Bored Of The Rings were some of my favourites. And I’m talking from the age of nine years old, so really young. Not having played a text adventure for decades, I…

3 min.
age of innovation

I’m of the belief that I, and likely many of you, lived through the greatest era of videogames. For at least a decade (or more) now, gaming has been in what I think of as ‘The Incremental Age’; games have stuck rigidly to a handful of genres and templates, graphics have stopped taking giant leaps, and the biggest technological development in gaming – virtual reality – is one that has been knocking around for close to 30 years. Our privileged generation got to see the development of gaming in real time. We were the guinea pigs that the mad bedroom scientists unleashed their experiments upon. We seem to have lost the thrill that came with encountering a type of game that looked and played unlike anything that had gone before it. It’s…