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3D World

3D World June 2020

3D World magazine is the world's biggest-selling monthly title for the 3D artist covering all aspects of the CG creation, inclduing animation, visual effects, vidoegames and architectural visualisation, and includes expert training in apps such as 3ds max, Maya, Cinema 4D, ZBrush, LightWave, Vue, Photoshop and After Effects. Every issue the magazine features an artist showcase, making of features and reviews of new products.

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United Kingdom
Future Publishing Ltd
4 812,13 ₽
13 Выпуск(ов)

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2 мин.

It’s easy to fall into thinking the most suitable cover art should be a great hulking mechanoid, a still from the latest big VFX movie or a sleek and shiny car, but that’s not always the case. Take this issue for example. I think Eugenia’s geisha render is stunning and showcases perfectly not only the content of her amazing Marvelous Designer training (on page 40), but that giving a subject a little more personality can be a very good thing. That’s not to say there’s no place for big VFX, so take a look behind the scenes on Netflix’s hit Altered Carbon, season 2, which is one of my personal favourites from the last few years. There’s never a bad time to learn a new skill, which is why we bring you…

1 мин.
war machines

ARTIST Soufiane Idrassi SOFTWARE ZBrush, KeyShot, Photoshop Ubisoft concept artist Soufiane Idrassi usually works on his personal projects after work. “If my calculations are right, this one took me around four days,” he tells 3D World. Idrassi is not only skilled in illustration and concept art, but also in the creation of game-ready 3D characters. Kitbashing was used to bring these fearsome machines to life. Idrassi took pieces of existing mechs and used them to create his assets quickly, and “the kitbash credit goes to Vitaly Bulgarov,” he adds. Idrassi enjoys the process of creating sci-fi images, and says, “For this one I really enjoyed setting up the mood and lighting in KeyShot. I love creating cinematic scenes and I try to make them as close to an actual movie shot as possible.” When the…

1 мин.

ARTIST Baj Singh SOFTWARE 3ds Max, ZBrush, Photoshop, Substance Painter, Marvelous Designer, Marmoset Toolbag With 11 years of experience in the industry, Baj Singh currently works as the character art lead on the Total War: Warhammer franchise at Creative Assembly. “Interesting and unique designs really help to inspire me,” he says, “however, I tend to steer clear of super high-detailed pieces these days. I prefer to focus on more simplified forms that emphasise silhouette, proportion and colour.” Singh increasingly looks towards indie games for his inspiration, admiring the results they achieve on a modest budget compared to their AAA counterparts. “On the final game asset, heavy subsurface scattering and fuzz was used on the fur and hair to achieve the fluffy effect,” Singh adds. “The hair itself was all placed manually, creating a single stem and…

1 мин.

ARTIST Lorenzo Napoli SOFTWARE ZBrush, KeyShot, Photoshop Freelance concept artist Lorenzo Napoli spent a week working on the entirety of this demonic image, totalling 30-35 hours. When attending art school, Napoli immersed himself in the world of digital art and concept design, particularly favouring 3D sculpting and digital painting techniques. Napoli put a lot of focus into the posing of this character in ZBrush, which proved essential to the overall feeling of the image. The finer details were then created using masks and alphas, alongside ZBrush’s Inflate brush technique. “It was really interesting to work on something evil without any other specifications,” he reflects. “I spent a lot of time searching for references, particularly realistic images of tadpoles and other creatures.” The creature was created for Evilbook II, a book collecting pieces of horror art by…

1 мин.
space(punk) ship

ARTIST Alberto Petronio SOFTWARE Blender, Marvelous Designer, Photoshop Creating this detailed model took video game concept designer Alberto Petronio at least six months’ worth of free time, with many interruptions. “I loved creating the model because there is some storytelling present in every detail,” he tells 3D World. Petronio sees 3D as a tool for translating his initial designs. He adds: “I was a transportation and industrial designer for some years and would always use 3D to show my projects.” Much of his artistic inspiration comes from the real world around him, from historical events and true life stories to technological advancements. Petronio is currently striving to improve the speed of his process, particularly when it comes to designing his pieces. “To increase the speed of my designs, I very often model my concepts in VR,”…

1 мин.
sony 8mm camcorder replication

ARTIST Myles Lambert SOFTWARE Modo, Substance Painter, Marmoset Toolbag Arrowhead Game Studios’ principle 3D artist, Myles Lambert, worked on this asset for a little over a week whilst in between jobs. “Most of the time went into matching all the shapes to the real camera as closely as possible,” he explains. Almost every element of this realistic image was approached in a very traditional way. “I did use a technique in Modo that allows you to use edges to create grooves without additional geometry,” Lambert points out. “I used this for all cuts in the plastic of the camera. I preferred this to adding them in Substance Painter for accuracy and control.” Lambert also uses his own plugins for Modo, which speeds up his process and reduces the more tedious aspects of creating game art. Gathering…