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Frame March - April 2021

Frame is a bi-monthly magazine dedicated to the design of interiors and products. It offers a stunning, global selection of shops, hospitality venues, workplaces, exhibitions and residences on more than 224 pages. Well-written articles accompanied by a wealth of high-quality photographs, sketches and drawings make the magazine an indispensable source of inspiration for designers as well as for all those involved in other creative disciplines.

Country:
Netherlands
Language:
English
Publisher:
Frame Publishers
Frequency:
Bimonthly
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6 Issues

in this issue

2 min
all access wellness

Danger. Fear. Violence. Loneliness. Despair. Five terms that, thanks to the C-word, have dominated the news on TV and the internet lately. A year of lockdowns, curfews, travel bans, virus mutations and vaccination problems is taking its toll. What is the damage among young adults, deprived of all room to experiment with life and with each other? How can compulsory home-schooling parents drag themselves and their home-schooled children towards the end of the tunnel? And how are the elderly coping with experiencing their final years of life in relative solitude? How great the impact of the pandemic on the psyche is, is anyone’s guess. That we’re all struggling with dealing with the virus and the restrictions imposed on us is certain. It inspired us to dedicate this issue’s Lab to mental…

4 min
hong kong

The label ‘Made in Hong Kong’ will soon be history when USbound exports will be classified ‘Made in China’. This follows the American government’s cancellation of the city’s special trading status last August, and Hong Kong’s self-claimed position as Asia’s World City is also being challenged. Its 7.5 million inhabitants have had a rough ride recently, with social unrest plus the pandemic and its economic consequences. What troubles the young creative generation is not only reservations about the future, but also the increasing competition from neighbouring cities. A rebranding exercise is much needed – both for the city’s own self-confidence and to reassure the international community – and that requires quality, novel and creative ideas. The manufacturing sector was once the major driver of Hong Kong’s development, but in recent decades,…

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4 min
dub lin

In November last year, architecture firm Urban Agency announced an ambitious plan to build one of Europe’s tallest timber structures in the heart of Dublin’s Docklands. The project, Dock Mill, aims to transform a historical industrial mill through a soaring vertical timber extension, repurposing the building to create office and residential space. It’s yet another ambitious commercial development in what has been called ‘the hugely successful regeneration of Dublin Docklands’, which began over three decades ago. But these luxury developments – which include cafes, bars, a theatre and a convention centre, along with technology and financial business centres – have radically changed the fabric of the area, once traditionally industrial and working class. So, the question remains – as with many urban regeneration projects – regeneration for whom? To understand the…

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5 min
1 what gaming is teaching fashion about how to exist online

Without doubt we’re living through one of the most important periods in the history of video gaming. The need for engaging, safe and social forms of distraction have made the medium central to the daily routines of millions during lockdown, often for the first time. According to the NPD Group, four out of every five US consumers played a video game in the six months leading up to August. Many will have been surprised to find another group exploring these digital worlds alongside them: fashion brands. As consumers across all demographics have started spending more time in game space, especially as a proxy for in-person social gatherings, fashion brands have jumped at the chance to help them craft their digital image. Whether it’s Longchamps in Pokémon Go, Valentino in Animal…

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3 min
2 how the ‘halo effect’ is quickly becoming one of retail design’s key parameters

Received wisdom would suggest that 2021 is not the year to be reinvesting in your physical retail presence. The last 12 months set new records for store closures (11,157) in the US according to real estate data analysts CoStar Group. At the time of writing, the year-end totals aren’t yet out, but eMarketer’s last forecast had US e-commerce sales at $794.5 billion in 2020, up 32.4 per cent year-over-year. With many behavioural studies finding that consumers intend to keep up their online habits postpandemic, now is surely the time for brands to throw all their eggs in the digital basket? That’s not quite true. If anything, for those who dared, 2020 was a true demonstration of the power of the ‘halo effect’ – the idea that brick-and-mortar spaces contribute often-unaccounted-for sales…

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4 min
3 why smart(er) buildings will need more communicative interiors

Despite the repeated attempts of evangelists in architecture and planning departments, and more recently consumer technology companies, our buildings don’t appear to be getting appreciably smarter. Yes, plenty of us have worked in buildings that will adjust light and heat levels based on occupancy. Sure, some of these systems may even have learned the usage patterns of their occupants in order to anticipate basic needs, but those benefits have been incremental rather than transformational. The past year, with its focus on analysing exactly how we inhabit, share and move between spaces, has now accelerated that trajectory. Search activity around both smart cities and smart buildings saw new peaks in 2020 according to Google. Countries like Singapore, India and the UAE have all increased investment in smart-infrastructure projects in response to the…

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