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category_outlined / 技術 & 遊戲
PC Gamer (US Edition)PC Gamer (US Edition)

PC Gamer (US Edition)

June 2019

PC Gamer brings you in-depth previews, exclusive feature stories, and the most hard-hitting reviews every month in the world’s best-selling PC games magazine! Every month you’ll get the inside scoop on the most exciting games in every genre from first-person shooters to MMORPGs and cutting-edge games from independent developers, along with detailed strategy guides, how-tos, and the latest news on mods and PC gaming hardware from the best-known authorities in PC gaming. PC Gamer helps you get the most out of the most powerful gaming platform in the world.

國家/地區:
United States
語言:
English
出版商:
Future Publishing Limited US
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$617.70
13 期號

本期

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“this issue is full of the subtle things that shape pc gaming”

PHIL SAVAGESpecialist inVampireTwitter@OctaederThis monthManaged to convince people that playing a whole bunch of free games was work.As a long time PC gamer, I think my sense of perspective has been broken. I enjoy a Battlefield or Assassin’s Creed, but it takes the resurrection of a 15-year-old cult classic to really get me excited.This issue is full of the things that shape PC gaming. We cover Dwarf Fortress coming to Steam, reveal the rebirth of Divinity, and celebrate diversity and creativity in our round up of the best free games. We’ve also got reviews of The Division 2 and Anthem, because there’s always a place for some big, dumb fun.EDITORphil.savage@futurenet.com…

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the pc gamer team

RICK LANESpecialist inHunterThis monthProwled the dark streets of Stockholm, hunting for information about Bloodlines 2.ANDY KELLYSpecialist inMageThis monthGot a crash course in physics when he interviewed Turn 10 about car simulation.FRASER BROWNSpecialist inWerewolfThis monthSaw the option to ride dinosaurs in Age of Wonders: Planetfall and never looked back.PHILIPPA WARRSpecialist inChangelingThis monthIs leaving PCG. Still made this issue as Pip as possible by writing about fish and bugs.…

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pc gamer

EDITORIALGlobal Editor in Chief Evan LahtiEditor in Chief Samuel RobertsEditor Phil SavageDeputy Editor Philippa WarrArt Editor John StrikeProduction Editor Tim EmpeyWeb Editor Tom SeniorSection Editor Andy KellyNews Editor Fraser BrownCONTRIBUTORSWriting Kimberley Ballard, Natalie Clayton, Matt Elliott, Phil Iwaniuk, Rick Lane, Chris Livingston, Steven Messner, Xalavier Nelson Jr., James Norris, Tom Sykes, Tyler WildeBUSINESSUS Marketing & Strategic Partnerships:Stacy Gaines, stacy.gaines@futurenet.comUS Chief Revenue Officer:Luke Edson, luke.edson@futurenet.comEast Coast Account Director:Brandie Rushing, brandie.rushing@futurenet.comEast Coast Account Director:Michael Plump, michael.plump@futurenet.comEast Coast Account Director:Victoria Sanders, victoria.sanders@futurenet.comEast Coast Account Director:Melissa Planty, melissa.planty@futurenet.comEast Coast Account Director:Elizabeth Fleischman, elizabeth.fleischman@futurenet.comWest Coast Account Director:Austin Park, austin.park@futurenet.comWest Coast Account Director:Jack McAuliffe, jack.mcauliffe@futurenet.comDirector, Client Services: Tracy Lam, tracy.lam@futurenet.comPRODUCTIONHead of Production: Mark ConstanceProduction Manager: Fran TwentymanProject Manager: Clare ScottProduction Assistant: Emily WoodMANAGEMENTManaging Director Aaron AsadiCommercial Finance Director Dan JotchamEditorial Director Paul NewmanHead of Art &…

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making change

Long running cult favorite Dwarf Fortress is coming to Steam and Itch.io. After 12 years as a freeware project supported by donations, brothers Tarn and Zach Adams, who make up Bay 12, are working with Kitfox Games to launch a $20 version which offers a new tile set, enhanced graphics, and audio.The free ASCII version isn’t going anywhere and will be updated and released on the Bay 12 web page, it’s just going to be called Dwarf Fortress Classic. The reasoning behind the Steam and Itch.io version is tied to healthcare costs for the developers. Essentially they’re trying to find a way to continue working on the game while ensuring financial stability in the face of health concernsAs per the official Bay 12 blog, “We don’t talk about this much, but for…

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viral transmission

As we glide towards E3 season, the gaming community is braced for a glut of trailers, announcements, and other marketing gubbins. Some of these digital bids for your attention will sink with barely a retweet, but others will tear round the internet at high speed, passed from tweet to tweet, chucked onto Facebook feeds, dissected in subreddits, and more. But how do companies navigate virality and use it to their advantage? That’s where firms like Pulsar come in.Marc Geffen, Pulsar’s vice president of US strategy and research describes Pulsar as an audience intelligence company. “Ultimately, we help clients connect the dots between what their audience says on social media, how they think while conducting a search, and what they actually do on their website.” This involves pulling data from social…

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where esports fans are

TWITTERThe dominant venue houses 42% of the chat around esports—it’s mainly about the latest news.INSTAGRAMThe place for 19% of the game talk and where you’ll most likely find esports memes and reactions.TUMBLRThe 17% of the chat that’s happening on Tumblr has a focus on big-picture league performance.FORUMSForums (which includes Reddit) account for 12% of the chat and lean towards post-match analysis.…

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