Retro Gamer No. 221

Retro Gamer is the only magazine in the UK that’s fully dedicated to the halcyon days of classic gaming. If you’ve ever fondly blasted away at the Bydo Empire in R-Type, swung Bowser by the tail in Super Mario 64, or navigated all 20 levels of Matthew Smith’s Manic Miner, then this is the magazine for you. Created by a dedicated team of experts, Retro Gamer’s mission is to deliver constantly engaging and passionately written articles that cover a wide range of subjects. We offer our readership in-depth looks at classic games and franchises, behind-the-scenes glimpses of the software houses from yesteryear, and one-on-one exclusive interviews with industry veterans such as Archer Maclean and Hideo Kojima. Stylish, entertaining and beautifully presented, Retro Gamer is the ultimate guide to videogaming’s rich and diverse history.

Country:
United Kingdom
Language:
English
Publisher:
Future Publishing Ltd
Frequency:
Monthly
R 79,61
R 637,99
13 Issues

in this issue

2 min
the retrobates

DARRAN JONES Constantly trying to catch Nick out by making him admit that Sonic The Hedgehog 2 is actually Sonic’s best game. Expertise: Juggling a gorgeous wife, two beautiful girls, a SNES-loving cousin and an award-winning magazine, all under one roof! Currently playing: Hollow Knight Favorite game of all time: Strider ANDY SALTER Sonic The Hedgehog was one of the games that came with my Mega Drive, but I think that the animated into of Sonic CD is my favourite Sonic memory. Expertise: Modding games, no ‘vanilla’ versions for me, thanks! Currently playing: M&B2: Bannerlord… Modded of course Favourite game of all time: Rome: Total War GRAEME MASON Sonic The Hedgehog was the first game I played when I got my Mega Drive back in the early Nineties. After almost a decade of playing ZX Spectrum games, it was just an…

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1 min
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It feels like only yesterday that I saw Sonic tearing his way through Green Hill Zone at a speed that made my head spin. Astonishingly that first brush with Sega’s blue blur was actually 30 years ago and now I’ve made myself rather sad. If you’re a fan of Sega’s mascot you certainly won’t feel sad about this latest issue because we’ve pulled out all the stops to ensure that the speedy superstar gets the anniversary celebration he deserves. Sonic Team’s boss, Takashi Iizuka chats to us about the defining aspects that have made Sonic the star he is today and we’ve also got an incredible 32-page mini magazine that includes 40 of his best and most interesting games. Nick’s even written a My Retro Life on how the spiky star…

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5 min
carbon testing

Limited Run Games started off by selling physical PS Vita releases of its own games, before expanding to other developers as well as other systems like the PS4, Switch and even the odd Sega CD release. After testing the waters with several revered LucasArts IPs, including Monkey Island and Star Wars, the publisher has now started to release numerous Game Boy titles and has even created a brand-new engine that lets you play emulated Game Boy games on the Switch. The first Switch release is WayForward’s Shantae, but cofounder of Limited Run Games, Josh Fairhurst hopes that more releases are on the way. One of the key factors of the new engine is the collaboration between Limited Run’s engineer, Joe Modzeleski and Dimitris Giannakis who is better known as Youtube’s Modern…

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3 min
just the two of us

Something amazing has happened. The PERFECT game for me and my nine-year-old son has been released. I’d seen loads of people on Twitch playing the co-op puzzle platformer It Takes Two. It looked kind of cool but I had no reason to go anywhere near it. It wasn’t really my cup of tea – a cutesy two-player puzzler? I was just rediscovering Command & Conquer and was keen to dive into that! Then a few days ago, my youngest (let’s call him Jim) asked if we could get It Takes Two. I agreed but suspected like a lot of the games he asked me to buy, it wouldn’t last too long, and he’d be back to Fortnite soon enough. We sat down on the floor together and started it. The story…

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3 min
take it easy

I’ve never been one of those gamers who enjoys a challenge. I get that for a certain section of the gaming audience, it’s all about besting things on their highest difficulty setting. I know there’s this tragic mentality with some people that you’re not a proper gamer unless you can ‘git gud’. This is, of course, absurd. Completing a difficult game is only an achievement on a personal level. It’s not something that you should ever boast about in polite company. I’ve lost count of the number of games I’ve failed to complete, because I hit a section where I descended into a sort of Groundhog Day hell-loop. Even when I was a kid, there were other things I preferred to be doing over repeating the same section again and again…

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6 min
audacity games

David Crane left Atari in 1979 to cofound Activision, kick-starting the whole third-party software business, and created the best-selling original title for the Atari 2600, Pitfall!. Garry and Dan Kitchen were key players in Activision’s East Coast studio, producing Keystone Kapers and Crackpots, respectively. The trio launched Audacity Games earlier this year, a company dedicated to creating new games for old consoles. Let’s start with the name. Do you see this venture as a bold move? David Crane: Yes, it’s audacious to make new games for a 40-year-old console. People say, “I never go backwards”, but we love those old consoles and love the retro gaming people. They’re always so pleasant when we visit shows. We wouldn’t have done it if we didn’t think we could do it right. And the company…

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